Posts Tagged ‘xbox360’

The CODcast control panel can now optionally show the overhead map in the player list in games with 10 players or less.
Added the ability to view past seasons for all the leagues a team has been a part of in League History.
Background Downloading has been enabled on XBOX 360.

Multiplayer Issues Addressed
Resolved an issue where players were receiving an error message when trying to join a System Link or LAN Party lobby without internet connection.
Resolved Select Fire reverting back to default settings after a round transition.
Fixed a potential exploit using the Trophy System.
Addressed an issue with the Collector’s Edition camo un-equipping from weapons.
Addressed an issue with the Peacekeeper not appearing for players that join into a match that is already in progress.
Resolved an issue on Drone where the automatic doors at the weapon plant would trigger/destroy Lethal Equipment.
Addressed an issue with the highlight for the Dual Band Scope on players equipped with certain weapons.
Fixed an issue with the planted bomb disappearing at the “B” site on Hydro when the water floods.
Addressed an issue with the VTOL Warship not destroying if hit when exiting the map.
Players will now be able to complete the Shredder Scorestreak challenge using a Death Machine from a care package.
The Stealth Chopper no longer counts towards completion of the Chopper Hunter challenge.
Resolved an issue where planted Riot Shields were not getting destroyed by the gondolas in Downhill.
Resolved an issue with C4 and Bouncing Betty’s killing players on contact.
Fixed an issue where the Combat Axe would sometime destroy the Guardian.
Addressed a missing image issue with the Medals section of the Combat Record for new players.
Players with Hard Wired equipped will no longer lose their Care Package if throwing it while an enemy EMP Scorestreak is active.
Fixed an issue with bomb plants being automatically aborted while a Care Package or Hunter Killer Drone is equipped.
Hosts can now kick players in Custom Game lobbies.
Hint text for the Camera toggle in the Live Stream menu updated to include support for the XBOX 360 Kinect sensor.
Videos being rendered in the Theater will no longer be automatically canceled when the controller disconnects.
The CODcast UI is now displaying the flag for the Flag Carrier in the Objective column.
Addressed a button mapping issue in the Emblem Options menu.
Resolved an issue with the red crosshair appearing in the Target Finder when targeting an enemy equipped with Cold Blooded.
Fixed an issue with the stats tracking for the Executioner’s Accuracy in the Combat Record.
Fixed an issue where the Friends List showed a joinable/green arrow icon for players who were not playing Call of Duty: Black Ops 2.
Resolved an issue where the turret in the northern building on Turbine would become unusable.
Addressed an issue with the Lightning Strike Scorestreak if the player had the tablet out during a host migration.
Fixed an issue with some weapons having invisible magazines from 3rd person animations during an automatic reload.
Resolved an issue on XBOX 360 with backing out of a Guest Account sign-in.
Addressed an issue where the game would sometimes crash after repeated host migrations.
Fixed knife lunge launching players on the Express map.
Fixed an issue where the player could get an empty War Machine or Death Machine when switching classes at the start of the match.
Addressed a loss of functionality for the player and guest when switching between Multiplayer and Zombies and having the guest switch back to Multiplayer.
Match clocks in Multi-Team and Free-for-All games modes no longer continue to tick down in Theater when a CODcast game is paused.
Resolved an issue where planting a Claymore in front of a crouched player with a Riot Shield would cause the Claymore to fly across the map.
Resolved a couple of overlapping UI issues when CODcasting.
Players can now turn the Voice Icon On/Off when CODcasting a match in Theater.

Gameplay Balancing

Spawn System Improvements:
Reduced the weight of positive team spawn influencers on owned Domination flags. This reduces cases in Domination where players may spawn near their team but also near danger.
Added more spawn points to Hijacked for Demolition and Kill Confirmed, which improves the spawn-picking algorithm on that map in those game modes.
Adjusted spawn influencers on Standoff for improved spawn-picking algorithms in all game modes.

SMGs:
MSMC: Recoil has been increased.
MSMC: Hip fire accuracy has been slightly reduced.
PDW57: Recoil has been increased.
PDW57: Hip fire accuracy has been slightly reduced.

Pistols:
KAP-40: Dual wield damage reduced.
KAP-40: Dual wield hip fire accuracy has been reduced.

Attachments:
MMS: Cold blooded now renders enemies almost completely invisible to MMS.

LMGs:
QBB-LSW: Medium range damage increased.
HAMR: Medium range damage increased.

Assault Rifles:
FAL OSW + Select Fire: Damage reduced when firing full auto.
SMR + Select Fire: Damage reduced when firing full auto.
Type 25: Move speed increased.
Type 25: Medium range damage increased.
SCAR: Long range damage increased.
SWAT-556: Long range damage increased.

Shotguns:
M1216: Medium range damage increased.

Sniper Rifles:
Ballista + Iron Sight: Idle sway reduced.

Zombies Issues Addressed
Resolved several issues with exploitable areas in the Die Rise
Resolved several exploits in Green Run
Resolved network/connectivity issues that could occur in the frontend and lobbies.

Mods can be summed up in one word annoying and year after year game after game they show there ugly faces. During a Friday night game of modern warfare 3 my party experienced a clan of rapid fire maniacs to say the least. As the night continued there seemed to be more and more of them and how could I tell you ask when a mk14 sounds like a type 95 you know it. After a week of seeing the same thing I was compelled to go out and even the score and why not if you can’t beat them join them right. I ran out the following week to the local game stop before the Friday night madness began again and picked up the Datel Turbo Fire 2 I gladly rushed home to begin pawning my friends in our first few private matches. I opened the packaging and was surprised to see there was no support for rechargeable battery packs two AA batteries which at the time was no big deal until 2 hours in please reconnect the controller was flashing more than a girl’s gone wild video. On top of that the sticks were clumsy and hard along with the buttons and I didn’t think I’d have to endure finger pain just to get a few kills. The thing is big and heavy it was hard to stretch my fingers across it and communication was non-existent with Turtle beach headset and even the generic Microsoft headset due to the mic port not working . At around $50 dollars I was less than impressed with all the above issues but there were some cool things like plugging it in to your pc to adjust stick sensitivity and remap buttons it also showed all the modes and even had a special one for black ops zombies. But after a few weeks I had resorted back to my old plain Xbox controller getting destroyed once again. As of today I left it with a family member and it has ceased to operate anymore so $50 dollars gone.
After the Datel mistake me and some friends were scanning the internet for drop shot mods to see if they existed after being destroyed in a game of domination. What we came across was the Intensifire 3.0 and Intesifire 3.0 h/s I opted for the 3.0 which came equipped with 5 modes while the H/S comes equipped including drop shot and rapid fire but only comes in pre-installed controllers that start at around $89.00 dollars after the datel incident I couldn’t see taking a chance on $90 dollars. We watched the video on the easy install with the glue and how fast it was ready to roll after. So after a few days I found one on e bay on sale for $25 dollars instead of $35 dollars so I said to myself what‘s the worst that could happen . After a few days I received the package and took it to work the next day to install it 5 -10min install with glue right not at all I couldn’t get the thing to work and after spending an additional 4hrs after work trying to put it in I was feeling like I had lost more money in my attempt for revenge. The one thing I can say is it’s nice that you can use nail polish remover to remove the glue over and over again. I was so aggravated I borrowed a friends soldering iron and it was time to roll only learning to solder a week before I was nervous about burning up the board or controller but I could throw any more money away within 15min the red light was on and I was emptying clips fast. I love this this thing minus the installation it has been great very easy to turn on and off change modes and even the mode 5 user mode has been effortless. For a cheap affordable mod you can’t go wrong with this one it is not as fast as many others but its enough for people new to fps to have a small advantage on others don’t get me wrong without aiming skills or knowing map layout you can have the fastest mod and still be destroyed but if you have a little talent you should be at the top of the match board every time. So over the past few months I’ve play all the cod games and bf 3 this mod has been the most reliable and I’d most definitely say  if you buy it do not use the glue solder it in and if possible just buy the H/S modes.

INTENSAFIRE 3.0 MODES 1-5
• Mode #1 – Rapid Fire – For use of First Person Shooter games (Call of Duty, Battlefield, etc).
• Mode #2 – Slower Rapid Fire – For use of Gears of War.
• Mode #3 – Dual Rapid Fire – Allows using both guns simultaneously, and offers a cleaner rapid fire experience. Can use either trigger to operate this mode. This is a new feature.
• Mode #4 – NEW MODE – Double-tap shot for sniper rifle use. This eliminates the sniper rifle jerking up the screen and allows the shooter to be more accurate.
• Mode #5 – User Programmable Mode – This allows the user to customize the shots per second fired. This mode ranges from five (5) shots per second to thirty-six (36) shots per second fired, and can be adjusted on the fly.
• INTENSAFIRE HS UPGRADE Mode 6
Jitter Fire This mode converts burst-fire weapons such as the M16 and FAMAS into full auto fire weapons. Compatible with the Call Of Duty Series (MW, WaW, MW2, Black Ops)
• Mode 7
Fast Reload This mode will reduce reload time by over 50% allowing you to get back on target faster than the competition. Compatible with the Call Of Duty Series (MW, WaW, MW2, Black Ops)
• Mode 8
Fast Reload + RF Same Fast Reload function as Mode 7 except with quick rapid fire. Compatible with the Call Of Duty Series (MW, WaW, MW2, Black Ops)
• Mode 9
Dropshot The Dropshot mode allows you to pull the trigger and automatically drop to prone while firing to evade incoming enemy fire. Release the trigger to return to standing. Compatible with the Call Of Duty Series (MW, WaW, MW2, Black Ops, MW3)
• Mode 10
Dropshot + RF Same Dropshot function as Mode 9 except with quick rapid fire. Compatible with the Call Of Duty Series (MW, WaW, MW2, Black Ops, MW3)