Posts Tagged ‘xbox’

Battlefield-Hardline-Intro

Starting Today, EA Access members can enjoy the latest entry into the Battlefield franchise as much as they want
October 14, 2015 – It’s the real deal! Starting today, EA Access members can experience the strategy, speed and story of Battlefield™ Hardline as the game enters The Vault, only on Xbox One. Battlefield Hardline joins a growing collection of titles in The Vault, including Dragon Age: Inquisition, Battlefield 4, FIFA 15, and Need for Speed™ Rivals. Players simply download the game from EA Access and can play as much as they want.

Battlefield Hardline delivers the ultimate cops and criminals, blockbuster, action fantasy delivered through a world-class multiplayer experience that fans have come to love from the  Battlefield franchise and an all-new episodic single player campaign inspired by modern TV crime dramas.

To celebrate the addition of Battlefield Hardline to The Vault, EA Access members are invited to join the developers of the game from Visceral Games™ to experience the gritty streets of LA with them. From 12:01AM BST to 1:00AM BST on October 15, players can join Visceral in several game modes on Battlefield servers named “EA Access.”

EA Access members can experience the best of EA for just £3.99 a month. Members get unlimited play of every game in The Vault, a growing collection of more than a dozen great EA games including Battlefield 4, FIFA 15, and Dragon Age: Inquisition. They can also play upcoming EA games before they’re released, and get an exclusive 10% discount on all EA digital purchases on Xbox One. The Play First Trial of Need for Speed hits the streets on October 29, followed by Star War Battlefront on November 12. Learn more at http://www.ea.com/eaaccess/en_GB.html .

CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE EA.COM/EAACCESS/TERMS AND EA.COM/EAACCESS FOR DETAILS

Halo 5: Guardians NASCAR Paint Schemes to Race at Hollywood Casino 400
Xbox and 343 Industries are partnering with Hendrick Motorsports and Chip Ganassi Racing with Felix Sabates to bring Halo 5: Guardians to life with two Halo-branded NASCAR paint schemes. Driving the Master Chief and Spartan Locke vehicles, respectively, two of NASCAR’s most popular drivers, Dale Earnhardt Jr. (No. 88) and Jamie McMurray (No. 1), take Kansas Speedway by storm on Oct. 18, in their proverbial hunt for the win!

 

“We’re thrilled to partner with Hendrick Motorsports and Chip Ganassi Racing with Felix Sabates to have Halo 5: Guardians represented on the NASCAR track by two of its most exciting drivers,” said Kiki Wolfkill, Studio Head of the Halo Interactive Entertainment and Channel at 343 Industries. “We have many NASCAR fans at the studio – myself included – and we’re excited to see both cars compete at Kansas Speedway.”

 

The Hollywood Casino 400 at Kansas Speedway marks the first time in franchise history that Halo will be represented by two cars on the racetrack at the same time. The Master Chief and Spartan Locke paint schemes are echoed in the hunter versus hunted narrative from the Halo 5: Guardians storyline.

 

“The opportunity to team up with Microsoft and Xbox for the launch of Halo 5: Guardians is very unique,” said Dale Earnhardt Jr., driver of the No. 88 Chevrolet SS for Hendrick Motorsports. “We’ve got a great partnership and it will be fun to highlight aspects of the game on the racetrack with our Master Chief paint scheme.”

 

“I’m excited to welcome Halo 5: Guardians to the NASCAR audience,” said Jamie McMurray, driver of the No. 1 Chevrolet SS for Chip Ganassi Racing with Felix Sabates. “I’ll be running, and representing, the Spartan Locke paint scheme on our car at the Kansas Speedway and look forward to bringing the excitement of the game to the race track.”

 

Join the hunt at the Hollywood Casino 400 and check out the teaser video here.

 

Additionally, starting Oct. 8, fans can join the #HUNTthe88 and #HUNTthe1 Twitter scavenger hunt sweepstakes to uncover the Halo 5: Guardian’s inspired paint schemes. Earnhardt (@DaleJr) and McMurray (@jamiemcmurray) will tweet a clue to the first piece of the puzzle as they encourage fans to help them find their newly painted rides. Ten sweepstakes participants will be chosen at random and receive an Xbox One and autographed copy of Halo 5: Guardians. Two lucky winners of the sweepstakes will be flown into Kansas City to attend the Hollywood Casino 400 from Oct. 16-18 where they’ll receive VIP tickets to the race and a chance to meet with Earnhardt or McMurray.

 

Halo 5: Guardians – which hits retail shelves on Oct. 27, exclusively for Xbox One – is the next highly anticipated installment in the Halo franchise. Featuring the most ambitious, robust, and epic Halo campaign and multiplayer experience ever created, Halo 5: Guardians tells the ambiguous story of the Master Chief; missing in action and his loyalty in question, amidst a mysterious and unstoppable force that has threatened the galaxy.

Multiplayer issues addressed
Addressed an issue reported by the community where camos and reticles would change or disappear.
Addressed an issue reported by the community where players could run away with the bomb in a Search and Destroy or Demolition match.
Addressed an issue reported by the community where players could become invincible for a period of time.
Resolved an exploit reported by the community where players could receive a secondary weapon in the primary slot in Create a Class.
Fixed an issue with friendly Stealth Choppers attacking friendly AGR’s in Free for All.
Fixed a map exploit on Turbine that allowed the player to hide inside of a rock.
Fixed an issue where the Emblems and Calling Cards were not updating for a 2nd profile signed in as a Split-Screen user.
Fixed an issue with the “NEW” text appearing next to the Personalize Weapon prompt when there was nothing new.

Zombies Issues Addressed
Global
Resolved an issue where downs received in a Solo Match counted as deaths on the Global Leaderboards.
Fixed an issue that prevented the host from launching a Grief or Turned Custom Game.

Mob of the Dead
Addressed an issue reported by the community where players could avoid zombie attacks in corners and near perk machines.
Addressed an issue reported by the community where players could activate the electric chair on the bridge while being in last stand.
Addressed an issue reported by the community where players could reach the top of the closed gate at the docks.
Addressed an issue reported by the community where players would die when boarding the gondola at the docks.
Fixed an issue with the M1927 that caused it to do lower damage at mid-range.
Fixed an issue where the sniper tower trap could fire on players.
Fixed an issue where screenshots would be distorted or corrupted when saved.
Fixed several map holes where players could enter unplayable sections of the map.

Ps4 Accessories

Posted: June 12, 2013 in Game News
Tags: , , , , ,

Sony unveiled prototypes including the system’s headset, charging station, and stand. The charging station will be compatible with two dual shock 4 controllers . The stand supports the ps4 vertically and both are black which should blend nicely with such a well designed system. The headset consists of a single ear bud along with volume controls and clip for a piece of clothing. Sony said accessories are subject to change.

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The CODcast control panel can now optionally show the overhead map in the player list in games with 10 players or less.
Added the ability to view past seasons for all the leagues a team has been a part of in League History.
Background Downloading has been enabled on XBOX 360.

Multiplayer Issues Addressed
Resolved an issue where players were receiving an error message when trying to join a System Link or LAN Party lobby without internet connection.
Resolved Select Fire reverting back to default settings after a round transition.
Fixed a potential exploit using the Trophy System.
Addressed an issue with the Collector’s Edition camo un-equipping from weapons.
Addressed an issue with the Peacekeeper not appearing for players that join into a match that is already in progress.
Resolved an issue on Drone where the automatic doors at the weapon plant would trigger/destroy Lethal Equipment.
Addressed an issue with the highlight for the Dual Band Scope on players equipped with certain weapons.
Fixed an issue with the planted bomb disappearing at the “B” site on Hydro when the water floods.
Addressed an issue with the VTOL Warship not destroying if hit when exiting the map.
Players will now be able to complete the Shredder Scorestreak challenge using a Death Machine from a care package.
The Stealth Chopper no longer counts towards completion of the Chopper Hunter challenge.
Resolved an issue where planted Riot Shields were not getting destroyed by the gondolas in Downhill.
Resolved an issue with C4 and Bouncing Betty’s killing players on contact.
Fixed an issue where the Combat Axe would sometime destroy the Guardian.
Addressed a missing image issue with the Medals section of the Combat Record for new players.
Players with Hard Wired equipped will no longer lose their Care Package if throwing it while an enemy EMP Scorestreak is active.
Fixed an issue with bomb plants being automatically aborted while a Care Package or Hunter Killer Drone is equipped.
Hosts can now kick players in Custom Game lobbies.
Hint text for the Camera toggle in the Live Stream menu updated to include support for the XBOX 360 Kinect sensor.
Videos being rendered in the Theater will no longer be automatically canceled when the controller disconnects.
The CODcast UI is now displaying the flag for the Flag Carrier in the Objective column.
Addressed a button mapping issue in the Emblem Options menu.
Resolved an issue with the red crosshair appearing in the Target Finder when targeting an enemy equipped with Cold Blooded.
Fixed an issue with the stats tracking for the Executioner’s Accuracy in the Combat Record.
Fixed an issue where the Friends List showed a joinable/green arrow icon for players who were not playing Call of Duty: Black Ops 2.
Resolved an issue where the turret in the northern building on Turbine would become unusable.
Addressed an issue with the Lightning Strike Scorestreak if the player had the tablet out during a host migration.
Fixed an issue with some weapons having invisible magazines from 3rd person animations during an automatic reload.
Resolved an issue on XBOX 360 with backing out of a Guest Account sign-in.
Addressed an issue where the game would sometimes crash after repeated host migrations.
Fixed knife lunge launching players on the Express map.
Fixed an issue where the player could get an empty War Machine or Death Machine when switching classes at the start of the match.
Addressed a loss of functionality for the player and guest when switching between Multiplayer and Zombies and having the guest switch back to Multiplayer.
Match clocks in Multi-Team and Free-for-All games modes no longer continue to tick down in Theater when a CODcast game is paused.
Resolved an issue where planting a Claymore in front of a crouched player with a Riot Shield would cause the Claymore to fly across the map.
Resolved a couple of overlapping UI issues when CODcasting.
Players can now turn the Voice Icon On/Off when CODcasting a match in Theater.

Gameplay Balancing

Spawn System Improvements:
Reduced the weight of positive team spawn influencers on owned Domination flags. This reduces cases in Domination where players may spawn near their team but also near danger.
Added more spawn points to Hijacked for Demolition and Kill Confirmed, which improves the spawn-picking algorithm on that map in those game modes.
Adjusted spawn influencers on Standoff for improved spawn-picking algorithms in all game modes.

SMGs:
MSMC: Recoil has been increased.
MSMC: Hip fire accuracy has been slightly reduced.
PDW57: Recoil has been increased.
PDW57: Hip fire accuracy has been slightly reduced.

Pistols:
KAP-40: Dual wield damage reduced.
KAP-40: Dual wield hip fire accuracy has been reduced.

Attachments:
MMS: Cold blooded now renders enemies almost completely invisible to MMS.

LMGs:
QBB-LSW: Medium range damage increased.
HAMR: Medium range damage increased.

Assault Rifles:
FAL OSW + Select Fire: Damage reduced when firing full auto.
SMR + Select Fire: Damage reduced when firing full auto.
Type 25: Move speed increased.
Type 25: Medium range damage increased.
SCAR: Long range damage increased.
SWAT-556: Long range damage increased.

Shotguns:
M1216: Medium range damage increased.

Sniper Rifles:
Ballista + Iron Sight: Idle sway reduced.

Zombies Issues Addressed
Resolved several issues with exploitable areas in the Die Rise
Resolved several exploits in Green Run
Resolved network/connectivity issues that could occur in the frontend and lobbies.